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One of the keys the player needs to get |
For
the past week, our group has been working hard to get our GDW game up and
running, and currently we have some progress compared to the previous week. We have
all the doors functioning now (can be toggled using the action key, “E”), and we
have basic AI and movement for one of the ghost girls, and we currently have a
fully functioning health bar and light bar (which gets depleted while the light
is turned on). The movement and camera systems are pretty much the same as
before, and we plan to fix the glitch involving movement using the WASD keys.
We also added a light that can be toggled using the “F” key, and are currently
trying to make the screen turn red when the player is low on health. This is
temporarily done by adding a red hue to the lighting, and we plan to turn that
into something that only triggers when the player is low on health. We also
added a map for our game, which can be toggled by pressing the “M” key, and as
the player moves to a different wing, the map will change to the corresponding
map of that wing (the only exceptions are the neutral rooms, which don’t really
need a map as they are pretty straight forward). The map works in real time, with
a blue dot representing the player’s current location, which moves as the
player moves around the level.
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One of the doors opening |
All the keys,
which are used to unlock the door to the next wing, are working properly now,
as well as the sword and hammer, which are used to unlock the final door to the
exit. The player also uses the “E” key to pick up and interact with any
objects, such as the keys, weapons, and health and oil powerups. We plan to put
2-4 statues of a knight in the large room, and the player will have to place each
weapon on the corresponding statue, in order to unlock the final door to the
exit. We’re also currently trying to figure out how to put in skeletal
animations, particle systems, shaders, and sound (using FMOD), which are only
partially done at the moment due to our programmers getting stuck at some point
for each requirement we have yet to do.
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One of the oil bottles that will refill your lantern (bottom right) |
That’s all for
this week, stay tuned for more updates on my game engines progression!
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