For this week, we did not have
class due to MIGS, so most of my group and I decided to meet up every day to
work on our GDW game, which is called Bloody Mary. I also got 40 exp last Friday
after showing my final medium exp question to the TA.
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The room that the player starts in |
Our
GDW game has gone a long way, as I managed to figure out how to import our
entire level from Maya into the Ogre engine during the last tutorial session
last week. Once the entire level was imported into Ogre, our programmers worked
on the camera and movement system. They had managed to get that working well, and
now the player can rotate the camera using the mouse, and to move the character
using the WASD keys. The player can use the space bar to shoot a cannon ball
(using code from medium question #2), which is used to test the rigid bodies in
the level. They are also currently working on rotating the doors, which went
well except for the double doors, which rotate in both directions rather than
opening towards or away from the player.
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One of the hallways in the first wing |
The
last medium exp question that I did was #2, where I had to create a tank in
Ogre using Havok and Maya. I had to create all of the objects in Maya and
turned them into rigid bodies in order for the Havok content tools to export
them into .fbx and .hkx files. I then took code from my previous exp question,
the one about cameras and merged it with code from the Havok tutorial, and also
code from the Ray Picking sample. The player can control the tank itself using
the arrow keys, and rotate the cannon on top of the tank using the IJKL keys. Pressing
the space bar will shoot a cannon ball, and if it collides with any of the
cubes set up around the area, it will knock them over.
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One of the keys needed to get past the first wing |
Stay tuned for
more updates on my game engines progression!
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