Sunday, 30 September 2012

Week 3 – Homework assignments, and more playing around with the Ogre3D engine



                The third week of school has also gone by fairly quickly, and for most of this week, I had worked on getting my homework assignments done, especially the easy ones, in order to make the deadline that is rapidly approaching. With only two weeks left until the easy homework questions are due, I had to work hard on getting as many easy questions done as fast as possible. During last Friday’s lab, I had demonstrated my easy homework question #1 to my TA Daniel, and am glad that I have at least 5 exp. I also tried to work on several other easy homework questions, but those turned out to be harder than I had thought. Some of the easy questions I had attempted to do included the robotic arm, the dynamic texture billboard, and the tree (imposter and billboard) questions. 

The dynamic texture sample included with the TwoLoc engine
With these homework questions, I had ran into some trouble creating a dynamic texture and getting it to display my own texture, even with the help of one of the samples that came with the TwoLoc engine. I also ran into trouble creating the robotic arm and getting the position of each part of the arm to be correct, but after seeing how other classmates have done it on their blogs, I might just have a chance to get it working. The homework question that involves creating two textured trees (one that is an imposter and the other a billboard) has also been difficult, since I am still not 100% clear on how to create a textured tree and turn it into an imposter or billboard. Hopefully by next week I will have finished at least 4 easy homework questions, so that I can be on track and able to write my midterm exam. 
Example of an imposter in a game

                That’s all for this week’s blog for engines, stay tuned for more updates next week!

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